This is a project that I have been working on for nearly a year. For a long time I have been building computers, since before it was cool to own your own gaming rig. The first PC that I owned that I could call my own I had to put together myself, before that I had to time share with my family.. which for young Dan was not always the easiest task. While I was in highschool I took system building to an obsessive level and at one point had 30 computers in my basement, which I later donated to local schools.
On June 9 – 11 in Winnipeg we held our Game Jam, Peg Jame that is. The theme was things are not as the seem, and although I sent everybody on my team at Bit Space Development to work on projects of their choosing, I decided to try my hand at something as well.
I am not creative so I decided to work with VR as usual.
Now that the big 3 VR HMDs are out it is time to talk about tracking. Some things work and some don’t. When you watch videos of any of the helmets it is easy to think they all work flawlessly, which obviously isn’t true.
I have been working with VR for a long time. I can turn around in my lab and see HMDs ranging from the HTC vive all the way back to the Oculus DK1. In that time there have been a lot of different attempts at input devices that have either become standard or kinda become forgotten about.
Virtual Reality (VR) is a new medium. A lot of people think of Virtual Reality as the next big technology which is likely true, it is pretty mind blowing when you are standing on the surface of mars or you are floating through a vein into the heart. What a lot of people don’t realize is that VR is actually the next big medium, like television, smart phones, or radio. VR is a new way to interact with your customers and have your brand interacted with.
Virtual Reality is not a new technology, certainly not something that was imagined recently. The Oculus Rift was one of the first devices to actually do a good job with creating an immersive environment. The DK2 is quite an improvement from the original Oculus Rift, which was hard to do considering the first Oculus Rift was so […]